PLAY TEST FEEDBACK

1. Were the dialogue mechanics intuitive? 

Yes

 2. Did the dialogue make you feel more immersed in the game? 

To some extent. Single dialogue options felt slightly tedious, multiple choices were cool. 

3. Did you find the characters to be more relatable or interesting? 

Yes, most definitely. Multiple dialogue choices. Enjoyed friendships and opinions. 

4. If you could say more to the NPCs, what would you say? 

More of a way to learn about the player character. Reflect more about the player when talking to NPCs. 

5. Could you feel a stronger connection to your character? 

It was stronger. 

6. Did you feel the dialogue options matched what you wanted to/would've said?

More or less. It didn't get in the way. It was not a problem. 

7. What was the most memorable, or your favorite, aspect of the game? 

When I called the NPC dumb or when he broke the forth wall. 

8. What was your least favorite aspect of the game? 

Going to find the key could be integrated in the story. 

Nice sound 

Player figured out dialogue controls 

Player played game exactly as intended


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